In 2011, gamers were pleasantly surprised when “Deus Ex: Human Revolution” hit the scene. It was flawed, but when put up against the limited games of the time — including the “Deus Ex” entry, “Invisible War,” that preceded it 10 years ago — it was far ahead of the curve in terms of freedom and scope. Now, Eidos Montreal has released a vastly improved version of the title, aptly called the “Director’s Cut,” which irons out the original release’s issues to make it the definitive version of the game.
For those new to the series, “Human Revolution” is a fantastic starting point. It’s not only a prequel to the incredible first entry, but also makes the gameplay concepts of the series simpler and more accessible without having it feel dumbed down.
The title takes place in the year 2027, an era where the economy is dominated by transhuman augmentations such as bionic arms, limbs, and eyes. When private cop Adam Jensen is critically injured, he is saved through these augmentations. Reborn — and with a higher corporate security level — he must unravel several conspiracies and try to answer the ethical and philosophical questions regarding humanity’s evolution.
The game’s world is dominated by the theme of transhumanism, and players see its effects everywhere — most notably in the world’s economy, where the poor cannot afford augmentations and are left biologically inferior to those who can afford them. The game asks very tough and difficult questions about this theme and leaves them to be answered by the players themselves.
The gameplay is equally wide-open, as any “Deus Ex” game should be. If a player can think of a way around a problem, it’s usually possible within reason. Players can go in with guns blazing, or they can sneak past guards, or they can hack into security, or they can talk and reason with higher-ups to avoid a conflict altogether. Possibilities often seem endless.
In earlier versions of the game, this openness was broken by the boss battles, which required a single method that often didn’t cater to a player’s style of play. They were easily the game’s biggest flaws when it was initially released. However, with “Director’s Cut,” players now have the same freedom endowed to them in normal gameplay.
The “Director’s Cut” has also made minor tweaks to artificial intelligence and graphic fidelity, pushing every system that it’s available on to the limits. In addition, there is now added functionality for second screens, be that the controller on Wii U, the Vita for PS3 or tablets for 360 and PC. All of these tweaks add more depth to a game that’s already incredibly deep in the first place.
If you haven’t played “Human Revolution,” or any “Deus Ex” game for that matter, this purchase should be automatic. Every initial problem with the release has been ironed out, and for that reason it comes as absolutely recommended.
Game: “Deus Ex: Human Revolution: Director’s Cut”
Developer: Eidos Montreal
Platform: Wii U, PS3, 360, PC