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The Steam summer sale shindig

Every summer, Steam holds a massive sale on video games. Many see it as a brutal whipping on the wallets of gamers, and that...

‘Lifeless Planet’ is a contemplative journey

Game: Developer: Platforms: Genre: Release date: Rating: "Lifeless Planet" Stage 2 Studios PC Journey June 6, 2014 4/5 stars Back in 2012, “Journey” launched a whole new genre. It inspired the type of game involving relatively...

‘Watch_Dogs’ plagued by issues

Game: Developer: Platforms: Genre: Release date: Rating: "Watch_Dogs" Ubisoft Montreal PS4,PS3,XBox 360,PC Action-Adventure May 27, 2014 3/5 stars “Watch_Dogs” has been hotly anticipated as one of the first true “next generation” titles. It's one of the...

‘Fistful of Frags:’ A goofy shooter in the Old West

When thinking of multiplayer shooters these days, most people think of massive assault rifles, fast-paced running and gunning and lightning-quick action. So what happens when...

‘Transistor’ is all its own

Back in 2011, a small indie team released a small game by the name of “Bastion.” It was a unique action-adventure that blended many different...

‘Child of Light’ is a thoughtful fantasy

Game: Developer: Platform: Genre: Rating: “Child of Light” Ubisoft Montreal PS4, XBO, Wii U, PS3, 360, PC RPG 4 These days, role-playing games (or RPGs) come in many shapes and sizes. Western RPGs, like “Skyrim,”...

Summer gaming preview

For many Alaskans, summer is the time of year for hiking, fishing and exploring the great backyard that is the Last Frontier. But for...

‘Goat Simulator’ dumb fun wears thin

Title: “Goat Simulator” Developer: Coffee Stain Studios Platform: PC Genre: Action Rating: 3 Thankfully, “Goat Simulator” doesn’t live up to its name. While you’re definitely a goat, you’re not...

‘Thief’ can’t keep up

Title: “Thief” Developer: Eidos Montreal Platform: PS3, PS4, 360, XBO, PC Genre: Stealth Rating: 2 The original “Thief” was a landmark in stealth titles when it was released in...

Stand by for ‘Titanfall’

Title: “Titanfall” Developer: Respawn Entertainment Platform: XBO, 360, PC Genre: First-person shooter Rating: 4 Almost four years ago, the two lead developers at Infinity Ward,...

The stupid, mesmerizing beauty of ‘Twitch Plays Pokemon’

An infinite number of monkeys hitting keys at random on an infinite number of typewriters will, given infinite time, produce the works of Shakespeare.

‘Final Fantasy VI’ is a classic, but not on smartphones

Title: “Final Fantasy VI” Platform: SNES, PS1, GBA, Android, iOS Developer: Square Enix Release Date: Oct. 20, 1994 (Jan. 25, 2014 for Android) Rating: 5   Make no mistake: “Final...

‘Strike Vector’ is a potent shooter

Multiplayer shooter games today lack a sense of thrill. Getting kills and points is easy in a game like “Call of Duty” and as...

En garde! ‘Nidhogg’ is simple fencing fun

These days, many see fighting games as impenetrable messes of button combinations and complex controllers, but there’s been a resurgence of sorts that harkens back to the days of simple, mono-a-mono fights. “Divekick” provided an exceedingly simple fighting system — to the point of being a parody. And while “Nidhogg” is a fair bit more complex than “Divekick,” it still takes the “easy to learn, hard to master” philosophy and runs with it, making for a tense and fun fighting experience.

‘Continue?’ A thoughtful, if not confusing adventure

What does it truly mean to die in a video game? Most players are accustomed to seeing a “Game Over” screen, a killcam showing the perpetrator of their deaths, a prompt to insert more coins, or at the very least, an instant respawn. “Continue?9876543210,” (which will hereby be shortened to “Continue?”) tries to go in-depth with what happens to a video game character once they kick the metaphorical bucket. While it’s certainly quite contemplative, it may take a few playthroughs to truly grasp. And even then, it will still be a tad confusing.

Hot new games to look out for this spring

A new year and a new generation is upon the gaming industry, and gaming enthusiasts remain enthralled by the winds of change. 2014 will see many new and interesting ideas spring forth in the world of video gaming, and the release lineup for the forthcoming months will see the recently released consoles (and ambitious PCs) really flex their muscles.

The top 5 games of 2013

2013 has been an incredible year for gaming enthusiasts, perhaps too incredible for some to handle — which is understandable. After all, players have not only had to handle many incredible experiences, but also two brand-new consoles. But now that the holiday break is upon students, it’s time to list off some suggestions of games to play this season, because it really has been hard to keep up. So once the finals are done, kick back, relax and enjoy these fantastic experiences.

PlayStation 4 vs. Xbox One: Which is best for you?

It’s likely you’ve heard a lot of talk on the Internet and TV about this new “PS4” or “Xbox One” console race. Retailers have been bombarded with questions regarding which console to get, what games to get, what accessories are needed and the usual uncertainty that comes with adopting a new gaming system. Hopefully this article will clear up some of that confusion.

‘Ghosts,’ a boring repeat addition to the FPS genre

Back when I was but a small child, I loved the first-person shooter genre. I grew up with games like “TimeSplitters” and “Goldeneye 007,” games that weren't so much about UAVs, airstrikes or K/D ratios so much as they were about stupid fun. And this was back in the day when gamers had to actually play together in the same room.

Words are weapons in ‘Typing of the Dead: Overkill’

Many old arcade fans fondly remember “The House of the Dead,” a series of light-gun games that had players shooting up zombies. It was so popular that it later inspired, of all things, a typing tutor, “The Typing of the Dead,” in which players used a keyboard instead of a light gun to kill zombies using the power of spelling and grammar. It was very tongue-in-cheek, combining the already faux-terrible acting of the series with the silliness of deadly words.

Deus Ex: Human Revolution improves with ‘Director’s Cut’

In 2011, gamers were pleasantly surprised when “Deus Ex: Human Revolution” hit the scene. It was flawed, but when put up against the limited games of the time — including the “Deus Ex” entry, “Invisible War,” that preceded it 10 years ago — it was far ahead of the curve in terms of freedom and scope. Now, Eidos Montreal has released a vastly improved version of the title, aptly called the “Director’s Cut,” which irons out the original release’s issues to make it the definitive version of the game.

The story of a man named Stanley

Linearity has always been tricky to deal with when it comes to storytelling in games. Do developers force players down a small, linear path to deliver a stronger narrative, or do they allow players to do what they please, paving the way toward stronger gameplay? “The Stanley Parable” is a deconstruction of this conundrum.

‘X’ and ‘Y’ are super effective

The “Pokemon” franchise has seemingly been stuck in a state of flux, being unable to move past the many tropes and conventions that made it popular in the first place. While the games themselves have generally been stellar, they’ve hardly made any major improvements over one another, aside from adding a new batch of creatures every installment. With “X” and “Y,” though, the series makes several sweeping changes that make the latest entries great for both newcomers and seasoned trainers alike.

‘Angry Video Game Nerd Adventures’ is classically difficult

James Rolfe, the Internet celebrity and filmmaker behind the “Angry Video Game Nerd” web series, has huge plans for his brand. The series has moved from simple vlog-style reviews to professional-quality episodes, and now there’s even a movie deep in the works.

‘Grand Theft Auto V,’ a wide-open paradise

When “Grand Theft Auto III” hit the scene over a decade ago, it changed the gaming landscape forever. Its open-world nature has inspired games as varied and diverse as “Saint’s Row” and “Red Dead Redemption.” It’s even worked its influence into franchises such as “Fallout” or “The Elder Scrolls.” Now, Rockstar is bringing the franchise back to end the current gaming generation on a high note with its most ambitious project yet: “Grand Theft Auto V.”

‘Legends’ is a content-packed bundle of fun

For the longest time, Ubisoft’s “Rayman” franchise has been stuck in limbo. Rayman was intended to be Ubisoft’s mascot, like Mario or Sonic, but his first few middle-of-the-road platformers (as well as a lot of disappointing spin-offs) were too lukewarm with audiences to gain the recognition that other mascots had.

‘A Machine for Pigs’ is a kick in the jaw

In the first installment of the “Amnesia” series, “Amnesia: The Dark Descent,” the player is jolted with a jump scare in a long dining hall. It’s effective and sets the unsettling tone for the rest of the game.

‘Kingdom Hearts,’ as magical as it was back then

Over 10 years ago, the video game scene was graced with what seemed like one of the strangest crossovers in existence: Disney with Final Fantasy. Players were skeptical, but soon after its release it became a darling of the industry with its surprisingly deep narrative and excellent action-RPG mechanics.

‘Divekick’ is more than just a joke

This gaming generation saw the fighting game genre explode. Games like “Street Fighter IV” and “King of Fighters XIII” became major hits, thanks to a growing competitive scene.

“Papers, Please” deserves your utmost attention

Being the inspector of a nation’s border doesn’t sound like much fun. In fact, most real inspectors would tell you it’s a slog. But...