Newest game in the Warioware series gets lazy

“Warioware DIY”
MAKER: Goro Abe
RELEASE DATE: March 28, 2010

The “Warioware” series takes a downturn in the newest installment. Lengthy and almost tediously long tutorials make the beginning sections unbearable.

After booting up the DS, players will be greeted by a somewhat clunky interface that causes some mis-selections, but is quick to get accustomed to. From here, gamers can choose areas such as the factory, the house, etc.  Starting out, players don’t really have much of an option to get into the mini games that are the staple of the series. After completing tutorials, or given a length of time, the shelves that hold the games refresh with new content and update regularly.

Along with the ability to play games, the draw is also on game creation. The tutorials on how to create games are very in-depth, but stretch the attention span of handheld gamers. It takes 30 minutes for the first tutorial to complete, and most of it is reading very tiny text at the top of the screen.

Still, there is a lot to cram into the brains of would-be mini game makers and if it isn’t too lofty of a goal, it can be reached in free play mode. In most aspects the games that are made need a background, graphics, music, and A.I., (artificial intelligence.) Once the mechanics are figured out, the game’s imperfections seem to melt away.

The player can make a game from scratch or go to work for Wario. Going to work for Wario is essentially a game within multiple games to create specific parts of his mini masterpieces. For example, players can expect to be developing backgrounds or graphics early on, but later the game will task the player with writing A.I. and art direction, which can be a blast and end in hilarious results.

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With the “Do It Yourself” component being the biggest new addition, the mini-games are still as fun as ever. There will be the same pick the nose and keep the bow from falling off of the girl games from before, but the newest editions are worth it. Having to avoid arrows and tap the screen to unlock a code are all tense and exhilarating.

In all, the time spent with “DIY” will keep the gamer entertained for hours, provided that they can get through roughly two hours of tedious tutorials.