2013 has been an incredible year for gaming enthusiasts, perhaps too incredible for some to handle — which is understandable. After all, players have not only had to handle many incredible experiences, but also two brand-new consoles. But now that the holiday break is upon students, it’s time to list off some suggestions of games to play this season, because it really has been hard to keep up. So once the finals are done, kick back, relax and enjoy these fantastic experiences.
Archive for the ‘Game Review’ Category
It’s likely you’ve heard a lot of talk on the Internet and TV about this new “PS4” or “Xbox One” console race. Retailers have been bombarded with questions regarding which console to get, what games to get, what accessories are needed and the usual uncertainty that comes with adopting a new gaming system. Hopefully this article will clear up some of that confusion.
Back when I was but a small child, I loved the first-person shooter genre. I grew up with games like “TimeSplitters” and “Goldeneye 007,” games that weren’t so much about UAVs, airstrikes or K/D ratios so much as they were about stupid fun. And this was back in the day when gamers had to actually play together in the same room.
Many old arcade fans fondly remember “The House of the Dead,” a series of light-gun games that had players shooting up zombies. It was so popular that it later inspired, of all things, a typing tutor, “The Typing of the Dead,” in which players used a keyboard instead of a light gun to kill zombies using the power of spelling and grammar. It was very tongue-in-cheek, combining the already faux-terrible acting of the series with the silliness of deadly words.
Linearity has always been tricky to deal with when it comes to storytelling in games. Do developers force players down a small, linear path to deliver a stronger narrative, or do they allow players to do what they please, paving the way toward stronger gameplay? “The Stanley Parable” is a deconstruction of this conundrum.
The “Pokemon” franchise has seemingly been stuck in a state of flux, being unable to move past the many tropes and conventions that made it popular in the first place. While the games themselves have generally been stellar, they’ve hardly made any major improvements over one another, aside from adding a new batch of creatures every installment. With “X” and “Y,” though, the series makes several sweeping changes that make the latest entries great for both newcomers and seasoned trainers alike.
James Rolfe, the Internet celebrity and filmmaker behind the “Angry Video Game Nerd” web series, has huge plans for his brand. The series has moved from simple vlog-style reviews to professional-quality episodes, and now there’s even a movie deep in the works.
When “Grand Theft Auto III” hit the scene over a decade ago, it changed the gaming landscape forever. Its open-world nature has inspired games as varied and diverse as “Saint’s Row” and “Red Dead Redemption.” It’s even worked its influence into franchises such as “Fallout” or “The Elder Scrolls.” Now, Rockstar is bringing the franchise back to end the current gaming generation on a high note with its most ambitious project yet: “Grand Theft Auto V.”
For the longest time, Ubisoft’s “Rayman” franchise has been stuck in limbo. Rayman was intended to be Ubisoft’s mascot, like Mario or Sonic, but his first few middle-of-the-road platformers (as well as a lot of disappointing spin-offs) were too lukewarm with audiences to gain the recognition that other mascots had.
Over 10 years ago, the video game scene was graced with what seemed like one of the strangest crossovers in existence: Disney with Final Fantasy. Players were skeptical, but soon after its release it became a darling of the industry with its surprisingly deep narrative and excellent action-RPG mechanics.
Being the inspector of a nation’s border doesn’t sound like much fun. In fact, most real inspectors would tell you it’s a slog. But that didn’t stop indie developer Lucas Pope from creating “Papers, Please,” an intriguing and thrilling narrative built out of the mechanics of immigration. The game immediately sets the tone from the […]