An infinite number of monkeys hitting keys at random on an infinite number of typewriters will, given infinite time, produce the works of Shakespeare.
Archive for the ‘Game Review’ Category
Title: “Final Fantasy VI” Platform: SNES, PS1, GBA, Android, iOS Developer: Square Enix Release Date: Oct. 20, 1994 (Jan. 25, 2014 for Android) Rating: 5 Make no mistake: “Final Fantasy VI” is a landmark of the gaming medium. Its characters had unprecedented depth for the time, the soundtrack blows the minds of all who […]
Multiplayer shooter games today lack a sense of thrill. Getting kills and points is easy in a game like “Call of Duty” and as such, the experience feels mind-numbing and boring. Then a game like “Strike Vector” comes along and reminds players what they all love about shooters in the first place: the thrill of […]
These days, many see fighting games as impenetrable messes of button combinations and complex controllers, but there’s been a resurgence of sorts that harkens back to the days of simple, mono-a-mono fights. “Divekick” provided an exceedingly simple fighting system — to the point of being a parody. And while “Nidhogg” is a fair bit more complex than “Divekick,” it still takes the “easy to learn, hard to master” philosophy and runs with it, making for a tense and fun fighting experience.
What does it truly mean to die in a video game? Most players are accustomed to seeing a “Game Over” screen, a killcam showing the perpetrator of their deaths, a prompt to insert more coins, or at the very least, an instant respawn. “Continue?9876543210,” (which will hereby be shortened to “Continue?”) tries to go in-depth with what happens to a video game character once they kick the metaphorical bucket. While it’s certainly quite contemplative, it may take a few playthroughs to truly grasp. And even then, it will still be a tad confusing.
A new year and a new generation is upon the gaming industry, and gaming enthusiasts remain enthralled by the winds of change. 2014 will see many new and interesting ideas spring forth in the world of video gaming, and the release lineup for the forthcoming months will see the recently released consoles (and ambitious PCs) really flex their muscles.
2013 has been an incredible year for gaming enthusiasts, perhaps too incredible for some to handle — which is understandable. After all, players have not only had to handle many incredible experiences, but also two brand-new consoles. But now that the holiday break is upon students, it’s time to list off some suggestions of games to play this season, because it really has been hard to keep up. So once the finals are done, kick back, relax and enjoy these fantastic experiences.
It’s likely you’ve heard a lot of talk on the Internet and TV about this new “PS4” or “Xbox One” console race. Retailers have been bombarded with questions regarding which console to get, what games to get, what accessories are needed and the usual uncertainty that comes with adopting a new gaming system. Hopefully this article will clear up some of that confusion.
Back when I was but a small child, I loved the first-person shooter genre. I grew up with games like “TimeSplitters” and “Goldeneye 007,” games that weren’t so much about UAVs, airstrikes or K/D ratios so much as they were about stupid fun. And this was back in the day when gamers had to actually play together in the same room.
Many old arcade fans fondly remember “The House of the Dead,” a series of light-gun games that had players shooting up zombies. It was so popular that it later inspired, of all things, a typing tutor, “The Typing of the Dead,” in which players used a keyboard instead of a light gun to kill zombies using the power of spelling and grammar. It was very tongue-in-cheek, combining the already faux-terrible acting of the series with the silliness of deadly words.
Linearity has always been tricky to deal with when it comes to storytelling in games. Do developers force players down a small, linear path to deliver a stronger narrative, or do they allow players to do what they please, paving the way toward stronger gameplay? “The Stanley Parable” is a deconstruction of this conundrum.
The “Pokemon” franchise has seemingly been stuck in a state of flux, being unable to move past the many tropes and conventions that made it popular in the first place. While the games themselves have generally been stellar, they’ve hardly made any major improvements over one another, aside from adding a new batch of creatures every installment. With “X” and “Y,” though, the series makes several sweeping changes that make the latest entries great for both newcomers and seasoned trainers alike.
James Rolfe, the Internet celebrity and filmmaker behind the “Angry Video Game Nerd” web series, has huge plans for his brand. The series has moved from simple vlog-style reviews to professional-quality episodes, and now there’s even a movie deep in the works.