An infinite number of monkeys hitting keys at random on an infinite number of typewriters will, given infinite time, produce the works of Shakespeare.
Stories By George Hyde
Title: “Non-Stop” Release Date: Feb. 28, 2014 Director: Jaume Collet-Serra Starring: Liam Neeson, Julianne Moore Rating: 3 “Non-Stop” takes on a genre that audiences haven’t seen in a long time: the whodunit thriller. It’s a refreshing premise that wouldn’t feel out of place in an Alfred Hitchcock film. It does a fantastic job of […]
Title: “Final Fantasy VI” Platform: SNES, PS1, GBA, Android, iOS Developer: Square Enix Release Date: Oct. 20, 1994 (Jan. 25, 2014 for Android) Rating: 5 Make no mistake: “Final Fantasy VI” is a landmark of the gaming medium. Its characters had unprecedented depth for the time, the soundtrack blows the minds of all who […]
Film: “The Monuments Men” Release Date: Feb. 7, 2014 Director: George Clooney Starring: George Clooney, Matt Damon Rating: 2 / 5 This film, based on a true story, tells the story of a group of artists who put their lives on the line to protect art and culture in the midst of the largest and […]
By Klax Zlubzecon Translated by George Hyde Now that I think about it, Anchorage is the only place that I’ve ever been on Earth. It’s the only experience I’ve had on this planet and with humanity. Aside from the Internet, Anchorage is the only place I’ve ever been, and your people are the only […]
Multiplayer shooter games today lack a sense of thrill. Getting kills and points is easy in a game like “Call of Duty” and as such, the experience feels mind-numbing and boring. Then a game like “Strike Vector” comes along and reminds players what they all love about shooters in the first place: the thrill of […]
One thing I’ve learned about George over these past few weeks since the Net Neutrality ruling is that whenever technology or arts are threatened by new laws or rulings, he starts becoming an argumentative version of the Incredible Hulk. He may not be able to formulate a witty retort to an argument from the other […]
Being a journalism major, George has to put up with a lot of crap from news outlets regarding his favorite hobby, gaming. He is constantly told by major news networks that his hobby has turned him into a blood-loving, misogynistic sociopath ready to massacre any school, movie theater or other venue of people gathering en masse.
These days, many see fighting games as impenetrable messes of button combinations and complex controllers, but there’s been a resurgence of sorts that harkens back to the days of simple, mono-a-mono fights. “Divekick” provided an exceedingly simple fighting system — to the point of being a parody. And while “Nidhogg” is a fair bit more complex than “Divekick,” it still takes the “easy to learn, hard to master” philosophy and runs with it, making for a tense and fun fighting experience.
As you could probably tell from the headline, a strange question has been wracking George’s brain for a few years. Several games such as “Journey,” “Brothers: A Tale of Two Sons,” and this issue’s review, “Continue?9876543210,” have tested the limits of what it really means to be a video game.
What does it truly mean to die in a video game? Most players are accustomed to seeing a “Game Over” screen, a killcam showing the perpetrator of their deaths, a prompt to insert more coins, or at the very least, an instant respawn. “Continue?9876543210,” (which will hereby be shortened to “Continue?”) tries to go in-depth with what happens to a video game character once they kick the metaphorical bucket. While it’s certainly quite contemplative, it may take a few playthroughs to truly grasp. And even then, it will still be a tad confusing.
Can a human fall in love with a computer? One that progressively learns with each word spoken with it, and can calculate or search for anything in a nanosecond? Is technology jumping forward fast enough to the point that people can create machines and software that can feel sorrow and joy? What are the ethical implications of that?
George cannot sleep.
No, I’m serious. I’m taking advantage of the fact that he’s up at 3:30 in the morning unable to sleep in order to have him translate this into writing. But the holiday break has done something terrible to my host.
A new year and a new generation is upon the gaming industry, and gaming enthusiasts remain enthralled by the winds of change. 2014 will see many new and interesting ideas spring forth in the world of video gaming, and the release lineup for the forthcoming months will see the recently released consoles (and ambitious PCs) really flex their muscles.